Every shadow remembers its king
Five hunters raid the gates between worlds, harvest the dead into a shadow army, and grow their guild hall from the spoils.
The Promise
Not grimdark — beautiful, wistful, a little mournful. Polished pixel art over a fallen, twilight world. Four pillars hold the whole thing up.
Responsive real-time co-op combat is the foundation everything else hangs on.
Every drop is a decision: equip it, sell it, feed it to your shadows, or break it for mats.
Refining gear, raising shadows, descending deeper gates — the thrill lives in the gamble.
The guild hall grows with you and gives every raid a point.
Choose your hunter
A full party, the whole palette pushed dark. One commands an army; the rest hold the line.
"Arise" extraction. Commands a standing shadow army — the only class that fields a full host.
Scythe burst, mobility, life-steal. Raises a single flash shadow on execute.
Holds the front and sustains through lifedrain. A tank–DPS hybrid.
Curses, damage-over-time, and crowd control that breaks the enemy's tempo.
A dark healer — mends by siphoning, buffs through sacrifice. Grave-themed, never holy.
The core loop
A dungeon-crawler's pulse: shared real-time combat, then a quiet hall to spend the spoils.
Real-time co-op combat. Claim shadows and instanced personal loot.
Sell loot, manage shadows, craft and refine your gear.
Upgrade hall facilities — blacksmith, summoning altar, market.
Higher rank, better loot, harder bosses. Then begin again.
The world
Rifts open onto Yggdrasil's realms — each a distinct mythic world, each its own legend. Gates are graded by rank; the deeper you go, the less the dark gives back freely.
From the workshop
Echoes of the Monarch is built in the open, one milestone at a time. Here's what's taken shape.
First light: the project takes shape — a real-time co-op room players can join together, and this page to chronicle the descent from here on.
The gate is open
Echoes of the Monarch is in active development — a co-op raid built for a small party of friends.